Tuesday, 10 March 2015

Ones for Austin's Batrep
9th March 2015

Point Limit: 1000
Scenario: Maelstrom of War (Contact Lost)

Space Marines/Inquisition List (1000 Points):

Primary Detachment (Combined Arms Detachment)

HQ (Warlord)
Ultramarines Chapter Master (Artificer Armor, Bike, Bolt Pistol, Chainswword, Melta bombs, The Shield Eternal)
Warlord Trait: The Imperium's Sword (One use. Warlord and unit gets Furious Charge rule till next turn)

Troops
Bike Squad (Sgt with Chainsword/Melta bombs. 4 Space Marine Bikers with 2 Flamers)

Tactical Squad w Drop Pod (Sgt with Chainsword and Plasma Pistol, 4 Space Marines with one meltagun)

Tactical Squad w Drop Pod (Sgt with Chainsword and Plasma Pistol, 4 Space Marines with one meltagun)

Secondary Detachment

HQ
Inquisitor Coteaz (Bolt Pistol, Krak Grenades, MC Nemesis Daemonhammer, Psyber Eagle)
Psychic Abilities (Precognition, Prescience, Scrizer's Gaze)

Heavy Support
Centurion Devastator Squad (Sgt with Missile/TL Lascannon/Omniscope. 2 Centurion with Grav Cannon/Grav Amp/Missile)

Eldar List (997 Points):

Primary Detachment (Combined Arms Detachment)

HQ(Warlord)
The Avatar of Khaine (Crushing Blow, The Wailing Doom)
Warlord Trait: An Eye on Distant Events (One use. On opponent's shooting phase, Warlord and Eldar units within 12" gets Stealth Rule)

Elites
Fire Dragons (5 Fire Dragons with Fusion Gun/Melta bombs)

Troops
Rangers (6 Rangers with Ranger Long Rifle/Shuriken Pistol)

Rangers (6 Rangers with Ranger Long Rifle/Shuriken Pistol)

Rangers (6 Rangers with Ranger Long Rifle/Shuriken Pistol)

Windrider Jetbike Squadron (Guardian with Shuriken Cannon. 2 Guardian with TL Shuriken Catapult)

Fast Attack
Warp Spiders (Exarch and 4 Spiders with Deathspinner)

Heavy Support
Wraith Lord (2 Shuriken Cannon, Shuriken Catapult and Flamer)

Wraith Lord (2 Shuriken Cannon, Shuriken Catapult and Flamer)

Pre-game:
This was my first time playing Space Marines, and Mark's first time playing Eldar for this edition. Was a little intimidated by the Avatar that was seemingly larger than the Wraithlords, but I believe in the power of the Centurions! It was interesting to note that Mark decided to try an abnormal "Footdar" list, where the sight of those terrible vehicles were nowhere to be seen. o.0
Mark had infiltrated all his rangers, which put them near the halfway point of the map. Yikes!

                                            
"I want to ride mah bicycle~~~" - Red nameless Chapter Master


"Boss! Why are we hiding behind this puny cover? We are the mighty Centurion Squad!"

"Alright guys...We gotta make sure those stupid Marines don't break our line!"

Was pretty happy when Mark placed his warriors here until....

....they grew up...-.-'

I got to deploy first even though Mark got the roll off. Mark then tried to seize the initiative but failed. Game commences!

Turn 1
I tried to force a turn 1 drop pod onto his back lines. Sadly, the dice gods weren't very pleased with me and it turned into a mishap. I rolled a 3 which allowed Mark to place me right at my right most corner of the map. Oh happy days -.-. I moved my bikes with my warlord to secure one of the objective markers whilst the Centurions along with Coteaz were already sitting on another marker.

Would have been a pretty good flank attack as well...if not for the darned mishap...

Too damn far away man...

I managed to cast Prescience on the Centurions. Yay psychic!

Shooting was pretty lackluster (as usual.....) for my army. With the drop pod and Space Marines from the right corner of my edge, they only managed to take out 1 Ranger from all the shooting. The bikes managed to pick off half of the Rangers on the other side of the map. The Centurions, however, brought their A-game and managed to take a Wraithlord down to 1 wound from 3 wounds among the 3 missile launchers thanks to Prescience. Go Centurions!

"Don't mind us! We're just parking around here dude :D"


Mark was pretty fast at retaliating as he moved most of his units in his back lines to grab hold of 2 objective markers. The Warp Spiders were pretty fast at advancing from his side of the table into the trenches. His bikes also started making advances on my right flank while the Wraithlord/Avatar trio sauntered through the left flank. So much movement...


The Wraithlord had an amazing shooting phase, taking down 2 of the 5 bikes in the squad(Passed leadership test). The Rangers on my right flank shot 3 out of the 5 Marines from the drop pod (Passed their test too yo!). His Warp Spiders managed to inflict a wound on one of the Centurions. Noooooooooooo~~

"Damned Rangers!! We're just here for parking only!"

"Arghhh! I'm hit boss!"
Turn 2
And because the dice gods didn't favour me again, the second drop pod didn't manage to enter into play (sigh....). I moved my remaining Marines forward to try and go in contact with the Rangers that were shredding the Tac Squad into minced meat. Bike squad repositioned so that everyone can fit behind the walls of the ruins.

Managed to cast Prescience on the Centurions again. :D PRE----SCIENCE-----

The bike squad managed to take down one more Ranger on the left flank (Passed test. Damn..). Combined fire from the 2 Marines and the drop pod took down one more Ranger on the right flank. (They passed that too :[ ). Centurion and Coteaz managed to take out 1 Warp Spider. : /

"Move it team! Move it!!"

"Arghhhhhh!!!"
The glow in Mark's eyes when he looked over to the Avatar did not bode well for this new Space Marines player over here. His bikes moved into cover in the ruins on the right flank while his Wraithlord and Avatar moved closer to the bikers on the left flank. Warp Spiders move further to meet the Centurions positioned in the ruins.

Slowly...the Eldar moved towards the Space Marines.

"We'll hold ground here! The Wraithlords are coming to assist us!"


"Shhhhh...don't let the Centurions see us!"

One Wraithlord managed to take out another biker, leaving the squad with only the Chapter Master and another fellow biker. One more marine gets shot down by the Rangers on the right flank (Made leadership test!!!!). Surprisingly, the Centurions remained sturdy and sustained no wounds from the Warp Spiders! Small mental win!

"Who's your daddy now?"
Turn 3
Thank the heavens that the drop pod is finally in to contest one of the objectives that Mark's Fire Warriors were holding. I moved the bike squad up to clean up the 2 remaining Rangers on an objective on the left flank, while my lone Marine marched slowly towards his inevitable doom towards the Rangers on the right flank.

Prescience is the best thing ever~~ Centurions gets buffed once again!

The group of Tac Squad that came in from the drop pod managed to ALMOST clean up the fire warriors holding an objective (bummer...). Bike squad managed to take the remaining Rangers on the left flank out (:D). Lone Marines with corner drop pod managed to take out one more Ranger, forcing a leadership test (which he passed again -.-) Centurions managed to take out 2 of the remaining 4 Warp Spiders (Passed again...man...)

Surprise!!!!

What?! Why no finish whole squad :(....

Moving dem bikers foward now. I'm looking at you, Rangers...

The final stand for the poor Marines...

Oh...Now Mark's mighty mad. Positioning everything to move towards the remaining squad I have, although he moved his Warp Spiders back to assist the lone Fire Warrior on the objective.

The other Wraithlord, Warp Spiders and the lone Fire Warrior poured all their firepower onto the 5 man Tac Team, leaving only 1 lonely Marine remaining. He fails the leadership test and begins running back to find his Mommy, only to find himself closer to the Warp Spiders. The Rangers on the right flank finally put the lone Marine to rest...while the Chapter Master manages to avoid damage from the firepower that one of the Wraithlord was putting on him. The happiness was shortlived when the Wraithlord and the Avatar of Khaine decided to charge him, which both managed to succeed.

The Hammer of Wrath was too much for the biker to sustain and he was kicked off the face of the planet, while the Chapter Master sustained 1 wound from the Wraithlord's HoW. Battle then ensued between these individuals, with the Chapter Master down to his last wound while inflicting nothing. He passed his test though, which is nice...I think..
The lonely Marine, however, suffered an ill fate of getting ripped into pieces by the Warp Spiders...

"Gulp..."

"Oh sh**..."
Turn 4
I didn't have anything left on the board to move really, but I utilized the Ultramarine's chapter tactics that allowed my SM units to reroll failed hits and my Centurions on failed hits of 1s, so on to the Psychic phase~

Prescience didn't go off this round...Bummer man...at least I have my chapter tactics : /.

The Centurions took out the Wraithlord and Warpspiders (Thank you omniscope!) with impressive firepower.. Drop pods managed to pick of the lone fire warrior at the end along with one Ranger on the right flank....And it's on to the exciting (not...) battle!!

....and as expected, the Chapter Master took a final stand for the greater good and got smashed by the Avatar... :(...The Wraithlord and Avatar then consolidated closer to my Centurion/Coteaz unit..

But due to time constraints...Mark and I agreed on calling the game a draw.

Post game thoughts:

It was a pretty fun game considering the fact that both Mark and I fielded our armies for the first time. We learnt quite a lot from the battle. But still, Footdar seems like a really weird way for an Eldar to play. :d

Well..that's it for this batrep! To more batreps in the making! FOR THE EMPEROR!!!!!!








































































Tuesday, 10 February 2015

Dark Eldar Versus Space Wolves: 1000 Point Deathmatch

Date: 09/02/2015
Location: Titan Games
Pointage: 1000
Mission: Deathmatch
Deployment: Dawn Of War

LINEUP

Dark Eldar

HQ:
- Court of the Archon - Lhamaean (10 points)

Troops:
- 1st Company Kabalite Warriors [5 Warriors, 1 Blaster] (55 points)
- 2nd Company Kabalite Warriors [5 Warriors, 1 Blaster] (55 points)
- 3rd Company Kabalite Warriors [5 Warriors, 1 Blaster] (55 points)

Fast Attack:
- Razorwing Jetfighter [Upgraded Two Disintegrators to Two Dark Lances] (140 points)
- 1st Company Scourges [5 Warriors, Upgraded 4 Haywire Blasters] (120 points)
- 2nd Company Scourges [5 Warriors, Upgraded 4 Haywire Blasters] (120 points)
- Venom 1 [Dedicated Transport, Changed Twinlinked Splinter Rifle for Splinter Cannon] (65 points)
- Venom 2 [Dedicated Transport, Changed Twinlinked Splinter Rifle for Splinter Cannon] (65 points)
- Venom 3 [Dedicated Transport, Changed Twinlinked Splinter Rifle for Splinter Cannon] (65 points)

Heavy Support:
- Ravager 1 [Upgraded 3 Disintegrator Cannons to Dark Lances] (125 points)
- Ravager 2 [Upgraded 3 Disintegrator Cannons to Dark Lances] (125 points)

Total: 1000 Points.

Space Wolves:

HQ:
- Wolf Priest [Upgraded Power Armour to Terminator Armour, Bolt Pistol to Storm Bolter and Crozius Arcanum to Fangsword of the Ice Wolf] (165 points)

Elites:
- 1st Company Wolf Guard [5 Marines, Upgraded Bolt Pistols to Storm Bolters] (115 points)
- 1st Company Wolf Guard Terminators [6 Terminators, Upgraded all with Wolf Claws] (288 points)
- 2nd Company Wolf Guard Terminators [4 Terminators, Upgraded with Thunder Hammers and Storm Shields] (192 points)

Fast Attack:
- Drop Pod [Upgraded Storm Bolter to Deathwind Launcher] (50 points)

Heavy Support:
- Predator Tank [Upgraded Autocannon to Twin-linked Lascannons, Two side Lascannon sponsons, Added a Storm Bolter and Dozer Blade] (190 points)

Total: 1000 Points.
                                                                                                                                                           

PRE-BATTLE PREPARATION

WARLORD TRAITS

Dark Eldar
Towering Arrogance (Rolled: 6)
Warlord and friendly units within 12" have FEARLESS special rule.

Space Wolves
Thread Cutter (Rolled: 2)
When fighting a Challenge, the Warlord re-rolls all failed To Wound rolls.
Re-Rolled
Deeds Beyond Counting (Rolled: 6)
Warlord has PREFERRED ENEMY special rule.


COMBAT DRUGS

Dark Eldar
Painbringer (Rolled: 4)
+1 Toughness


DEPLOYMENT
Dark Eldar (Rolled: 1)
Space Wolves (Rolled: 5)
It was decided that Dark Eldar to be deployed first.


Dark Eldar
Dark Eldar deployed the Lhamaean, both Ravagers, both scourges (proxied using Wrack models) and all three venoms (Venom 1 proxied using a red Eldar Jetbike model, Venom 3 proxied using a Cronos model).
Each venom housed 5 Kabalite Warriors each.
Dark Eldar kept Razorwing in reserve.
 
 Fig 0.1 . Ravager 1, Ravager 2, the Lhamaean, Venom 1 and Venom 2 deployed behind cover.

Fig 0.2. Venom 2, Venom 1, the Lhamaean, Ravager 2 and Ravager 1, rear view.

 Fig 0.3. 1st Company Scourges and 2nd Company Scourges deployed among cover.

Fig 0.4. 3rd Venom deployed near cover.

Fig 0.5. Overall Dark Eldar deployment.


Space Wolves
Space Wolves deployed a lone Predator tank into the battlefield, keeping the rest of the forces in reserve.

Fig. 0.6. Predator tank deployed on the opposite field facing Ravagers.

Upon seeing the overwhelming Dark Eldar Forces, Space Wolves tried to Steal the Initiative, but failed (Rolled: 2)

                                                                                                                                                           
ROUND 1

Dark Eldar
Movement Phase


Ravager 1 advanced towards opposing side by 6".
Ravager 2 advanced towards opposing side by 6".

 Fig 1.1 Ravager 2 and 1 move out from behind cover.

1st Company Scourges advanced towards opposing side by 12" (jump infantry).
2nd Company Scourges advanced towards opposing side by 12" (jump infantry).

Fig 1.2. 2nd and 1st Company Scourges move away from cover towards enemy lines.

Venom 1 advanced towards opposing side by 6".
Venom 2 advanced towards opposing side by 6".
Venom 3 advanced towards opposing side by 6".

Fig 1.3. Venom 2 and Venom 1 move out from behind cover.

Fig 1.4. Venom 3 moves away from cover.

End of Movement Phase


Shooting Phase


1st Company Scourges chooses to run, 4" (Rolled: 4)
2nd Company Scourges chooses to run, 4" (Rolled: 4)

Venom 1 chooses to run flat out 12" (Fast Vehicle)
Venom 2 chooses to run flat out 12" (Fast Vehicle)
Venom 3 chooses to run flat out 12" (Fast Vehicle)

Fig 1.5. Venom 2, Venom 1 and Venom 3 run flat out.

Ravager 1 fires 3 Dark Lances at Predator Tank. (2 Hits, Failed to Wound)
Ravager 2 fires 1 Dark Lance at Predator Tank. (Fail to Hit)
Ravager 2 fires 2 Dark Lances at Predator Tank. (Snapshots Fail to Hit)

End of Shooting Phase


Assault Phase


Unable to Assault anything, Dark Eldar ends Assault Phase.


End of Assault Phase


End of Dark Eldar ROUND 1


Space Wolves
Movement Phase


Space Wolves call in Reserves.
1st Company WG Terminators deep struck into enemy territory. (4" NorthWest off landing site)

Fig 1.6.  4" away from landing site, almost falling off the table.

1st Company Wolf Guard landed via Drop Pod. (4" SouthEast off landing site)

Fig. 1.7.  Drop Pod containing 1st Company Wolf Guard land 4" away from landing site.

2nd Company WG Terminators deep struck onto the battlefield. (9" NorthEast off landing site)

Fig 1.8. 2nd Company WG Termonators landed 9" away from landing site.


End of Movement Phase


Shooting Phase

Drop pod fires Deathwind Launcher at Venom 3. (Hit, Wounds and Penetrates, Result: 5 = Weapon Destroyed)

Fig 1.9. Drop Pod wounds Venom 3, who knew drop pods could be so deadly.

1st Company Wolf Guards fires using Twin-linked Storm Bolters (Explosive Arrival Special Rule) on 2nd Company of Scourges. (8 Hits, 4 Wounds, Armour Saved 2, 2 Scourges die)

Wolf Priest fires bolt pistol at 2nd Company Scourges. (Fail to Hit.)
[Unfortunately Tim forgot he has upgraded his Wolf Priest to a Storm Bolter and spent the rest of the game missing with the Bolt Pistol. #Derp]

Predator Tank fires Twin-Linked Lascannons at Ravager 1. (Hits, Wounds, Penetrates. Result: 4+AP2 = Weapon Destroyed).
Predator Tank fires Side Lascannon Sponson at Ravager 1. (Failed to Hit)

Fig 1.10. Twin-Linked Lascannon leaves Ravager 1 defenseless and wounded.

End of Shooting Phase


Assault Phase


Not possible for units recently entered to Charge or Assault, Space Wolves end turn.


End of Assault Phase


End of Space Wolves ROUND 1


End of ROUND 1


                                                                                                                                                           


ROUND 2

Dark Eldar
Movement Phase

Thundering overhead, Dark Eldar Razorwing Jetfighter arrives from the Dark Eldar Reserves.
DE Razorwing Jetfighter flies 36" into the battlefield.

Fig 2.1. DE Razorwing Jetfighter screeches into the battlefield. Dat piloting skill though.

1st Company Scourges move into the ruins and up two floors.
 Fig 2.2. 1st Company Scourges take position on top floor.

2nd Company Scourges moves behind the ruins.
 Fig 2.3. 2nd Company Scourges seek cover among ruins.


Venom 3 retreats 6"  away from opposing side.
Fig 2.4. Tactical Retreat away from Terminators.

Venom 1 advances 6" towards opposing side.
Venom 2 advances 6" towards opposing side.

Fig 2.5. Venom 1 taking up position behind difficult terrain prepping to fire upon 1st Company Wolf Guards while Venom 2 advances towards 1st Company Terminators.


End of Movement Phase


Shooting Phase
 
2nd Company Scourges runs under cover, Successful. (Rolled: 5)
1st Company Scourges fires Haywire Blasters at Drop Pod and disables it.

Venom 3 fires Splinter Rifles upon 1st Company Wolf Guards. (4 Hits, 3 Wounds, Armour Saved 1, 2 Wolf Guard die.)
Venom 3 fires Splinter Cannons upon 1st Company Wolf Guards. (1 Hit, Failed to Wound.)

Fig 2.6. Drop Pod destroyed and two marines from the Wolf Guard perished in battle, Emperor bless them.

Venom 1 fires Splinter Rifles upon 1st Company Wolf Guards. (2 Hits, Failed to Wound.)
Venom 1 fires Splinter Cannons upon 1st Company Wolf Guards. (5 Hits, 1 Wound, Armour Saved 1.)

Venom 2 fires Splinter Rifles upon 1st Company WG Terminators. (3 Hits, 1 Wound, Armour Saved 1.)
Venom 2 fires Splinter Cannon upon 1st Company WG Terminators. (5 Hits, 1 Wounds, Armour Saved 1.)

Ravager 2 fires 3 Dark Lances upon Predator Tank. (3 Hits, Failed to Wound.)
Razorwing Jetfighter fires 2 Dark Lances upon Predator Tank. (2 Hits, 1 Penetrate. Result: 6+AP2 = Explodes.)

Fig 2.7. Razorwing Jetfighter destroys Predator Tank. #Comebackisreal #GetRekt

Dark Eldar Score 2 Victory Points

End of Shooting Phase


Assault Phase


Unable and Unwilling to Charge or Assault, Dark Eldar chooses to End Turn.


End of Assault Phase


End of Dark Eldar ROUND 2


Space Wolves
Movement Phase


1st Company WG Terminators advance 6" towards Ravager 2.

 Fig 2.8. 1st Company WG Terminators advance towards Ravager 2.

1st Company Wolf Guard advance 6" towards the ruins.
2nd Company WG Terminators advance 6" towards Venom 3.

Fig 2.9. 2nd Company WG Terminators advance towards Venom 3. #Itsclobberingtime


End of Movement Phase


Shooting Phase
 
1st Company Wolf Guard fires Storm Bolters at 2nd Company Scourges. (2 Hits, 1 Wound, Failed to Save, 1 Scourge dies)

End of Shooting Phase


Assault Phase


1st Company Wolf Guard attempts to Charge 2nd Company Scourges but fails. (Rolled: Double 1s)

1st Company WG Terminators Charge Ravager 2. Ravager 2 unable to perform Overwatch as it is a vehicle.
1st Company WG Terminators attack Ravager 2 with Wolf Claws. (19 Hits, 15 Wounds. Result: Ravager 2 destroyed)
Space Wolves Score 1 Victory Point.

 Fig 2.10. 1st Company WG Terminators destroy Ravager 2 with an overkill.

2nd Company WG Terminators Charge Venom 3. Venom 3 retaliates with Overwatch (Open-Hatched Vehicles) but Fails to Hit.

2nd Company WG Terminators attack Venom 3 with Thunder Hammers and Storm Shields. (4 Hits, 1 Glance and 3 Penetrations. Result: 6+AP2 = Explodes.

Explosion hits 5 3rd Company Kabalite Warriors, 4 Wounds, Armour Saved 3, 1 Kabalite Warrior dies.
Explosion hits 4 2nd Company WG Terminators, Failed to Wound.

Fig 2.11. Explosion kills off one Kabalite Warrior. Note that Remaining Kabalite Warriors are not locked in close combat with WG Terminators


End of Assault Phase


End of Space Wolves ROUND 2


End of ROUND 2

                                                                                                                                                           


ROUND 3

Dark Eldar
Movement Phase
 
Venom 2 turns and advances 6" towards the 2nd Company WG Terminators.

 Fig 3.1. Venom 2 turns its attention towards a different threat.

3rd Company Kabalite Warriors move 6" away from the 2nd Company WG Terminators.
2nd Company Scourges advance 6" away from the ruins and toward the enemy lines.
Fig 3.2. 2nd Company Scourges advances away from ruins and towards enemy lines.

Razorwing Jetfighter advances 6" towards the 1st Company WG Terminators.

Fig 3.3. Armour Piercing Death from Above looms overhead.


End of Movement Phase



Shooting Phase

3rd Company Kabalite Warriors fires Kabalite Splinter Rifles upon 2nd Company WG Terminators. (3 Hits, 2 Wounds, Armour Saved 2.)
3rd Company Kabalite Warrior fires Splinter Pistol upon 2nd Company WG Terminators. (1 Hit, 1 Wound, Armour Failed to Save, Storm Shield Invulnerable Saved 1.)

Venom 1 fires Splinter Rifles upon 1st Company Wolf Guard. (1 Hit, 1 Wound, Armour Failed to Save, 1 Wolf Guard dies.)

Fig 3.4. Venom 1 kills Wolf Guard through sheer marksmanship firing through a forest.

Venom 2 fires Splinter Rifles upon 2nd Company WG Terminators. (2 Hits, 1 Wound, Armour Saved 1.)
Venom 2 fires Splinter Cannons upon 2nd Company WG Terminators. (4 Hits, 1 Wound, Armour Saved 1.)

Razorwing Jetfighter fires 2 Dark Lances at 1st Company WG Terminators. (2 Hits, 1 Wound, Unable to Armour Save due to AP2, 1 WG Terminator dies)
Razorwing Jetfighter fires a Monoscythe Missile at 1st Company Terminators. (5 Hits, 4 Wounds, Armour Saved 4.)


End of Shooting Phase


Assault Phase


Unwilling to Charge or Assault, Dark Eldar chooses to End Turn.


End of Assault Phase


End of Dark Eldar ROUND 3


Space Wolves
Movement Phase


1st Company Wolf Guards retreated 6" into the ruins.
1st Company WG Terminators advanced 4" towards Ravager 1.
2nd Company WG Terminators advanced 6" towards 3rd Company Kabalite Warriors.


End of Movement Phase



Shooting Phase


1st Company Wolf Guard fires Storm Bolter at 2nd Company Scourges. (1 Hit, Failed to Wound.)
Wold Priest fires Bolt Pistol (Derp) at 2nd Company Scourges. (1 Hit, Failed to Wound.)


End of Shooting Phase


Assault Phase


2nd Company WG Terminators Charge the 3rd Company Kabalite Warriors. 3rd Company Kabalite Warriors retaliate with Overwatch.
3rd Company Kabalite Warriors fired Splinter Rifle (3 Hits, 1 Wound, Armour Saved 1.)
3rd Company Kabalite Warriors fired Splinter Pistol (1 Hit, 1 Wound, Armour Saved 1.)

2nd Company WG Terminators successfully Charge 3rd Company Kabalite Warriors.
3rd Company Kabalite Warriors attack first (Higher Initiative) (3 Hits, 1 Wound, Armour Saved 1.)

2nd Company WG Terminators attack with Thunder Hammers and Storm Shields. (4 Hits, 4 Wounds, No Armour Save from AP2, Feel No Pain Failed to Save. 4 Kabalite Warriors die.)

Fig 3.5. Looking for remains of the 3rd Company Kabalite Warriors, none found.

Space Wolves Score 1 Victory Point.

1st Company WG Terminators Charge Ravager 1. Ravager 1 unable to perform Overwatch as it is a vehicle.1st Company WG Terminators attack Ravager 1 with Wolf Claws. (13 Hits, 6 Wounds. Result: Ravager 1 destroyed)

Space Wolves Score 1 Victory Point.


End of Assault Phase


End of Space Wolves ROUND 3


End of ROUND 3

                                                                                                                                                           


ROUND 4

Dark Eldar
Movement Phase
 

Razorwing Jetfighter advances 6" towards the 1st Company WG Terminators.
The Lhamaean retreats 6" away from the 1st Company WG Terminators.

 Fig 4.1. Beautiful Death stalks the WG Terminators from above.

2nd Company Scourges advance 3" towards the 1st Company Wolf Guard.
1st Company Scourges advance down the ruins and corner the 1st Company Wolf Guard.

Venom 1 moves 3" away from the 2nd Company WG Terminators and pivots around to face them.
Venom 2 moves 3" towards the 2nd Company WG Terminators.


End of Movement Phase


Shooting Phase


2nd Company Scourges fire upon the Wolf Priest with a Haywire Blaster. (1 Hit, 1 Wound, Armour Saved 2.)
2ndt Company Scourges fires upon the Wolf Priest with a Shard Carbine. (2 Hits, 1 Wound, Armour Saved 1.)

1st Company Scourges fires upon the 1st Company Wolf Guard with 4 Haywire Blasters. (1 Hit, 1 Wound, Armour Failed to Save, 1 Wolf Guard dies.)
2nd Company Scourges fire upon the Wolf Priest with a Shard Carbine. (3 Hits, 1 Wound, Armour Failed to Save, Wolf Amulet Invulnerable Saved 1.)

Dark Eldar Score 1 Victory Point

Fig 4.2. Between Scylla and Charybdis, Wolf Priest is caught in a pincer attack.

Venom 1 fires Splinter Rifles upon the 2nd Company WG Terminators. (6 Hits, 3 Wounds, Armour Saved 3.)
Venom 1 fires Splinter Cannons upon the 2nd Company WG Terminators. (8 Hits, 4 Wounds, Armour Saved 3, Storm Shield Invulnerable Saved 1.)
Venom 1 fires Blaster upon the 2nd Company WG Terminators. (1 Hit, 1 Wound, Armour unable to save AP2, Storm Shield Invulnerable Saved 1.)

Fig 4.3. Why won't you die?! No idea where that last terminator is looking though.


Venom 2 fires Splinter Rifles upon the 2nd Company WG Terminators. (3 Hits, 1 Wound, Armour Saved 1.)
Venom 2 fires Splinter Cannons upon the 2nd Company WG Terminators. (10 Hits, 5 Wounds, Armour Saved 5.)
Venom 2 fires Blaster upon the 2nd Company WG Terminators. (Failed to Hit.)































Razorwing Jetfighter fires 2 Dark Lances upon the 1st Company WG Terminators. (Failed to Hit.)
Razorwing Jetfighter fires Monoscythe Missile upon the 1st Company WG Terminators. (5 Hits, 3 Wounds, Armour Saved 1, two WG Terminators die.)
Razorwing Jetfighter fires Twin-linked Splinter Rifles upon the 1st Company WG Terminators. (2 Hits, Failed to Wound.)


End of Shooting Phase


Assault Phase


Unwilling to Charge or Assault, Dark Eldar chooses to End Turn.


End of Assault Phase


End of Dark Eldar ROUND 4


Space Wolves
Movement Phase


Wolf Priest advances 6" towards 2nd Company Scourges.
2nd Company WG Terminators move 3" towards Venom 1.
1st Company WG Terminators move 6" towards the Lhamaean.

Fig. 4.4. There he is, Get Him! Nooooooooo pleeeeeeeeaaaaase!


End of Movement Phase


Shooting Phase


Wolf Priest fires Bolt Pistol (still a derp) upon the 2nd Company Scourges. (1 Hit, Failed to Wound.)

Fig 4.5. This damn pistol has let me down for the whole game, time to melee instead.


End of Shooting Phase


Assault Phase


Wolf Priest Charges the 2nd Company Scourges. 2nd Company Scourges retaliate with Overwatch.
2nd Company Scourges fired Haywire Blaster (Failed to Hit.)
2nd Company Scourges fired Shard Carbine (Failed to Hit.)
Wolf Priest attacks 2nd Company Scourges with Fangsword of the Ice Wolf. (3 Hits, 1 Wound. Armour Failed to Save, Feel No Pain Invulnerable Failed to Save. 1 Scourge Warrior dies.)

Fig 4.6. Just you and me left buddy. The ultimate showdown.

2nd Company WG Terminators Charge Venom 1. Venom 1 retaliates with Overwatch. (3 Hits, Failed to Wound.)
2nd Company WG Terminators attack Venom 1 with Thunder Hammers and Storm Shields. (8 Hits, 2 Glances and 4 Penetrations. Result: 6+AP2 = Explodes.)

Explosion hits 5 1st Company Kabalite Warriors, 4 Wounds, Armour Saved 3, 1 Kabalite Warrior dies.
Explosion hits 4 2nd Company WG Terminators, Failed to Wound.

1st Company WG Terminators Charge the Lhamaean. The Lhamaean retaliates with Overwatch. (Failed to Hit.)
1st Company WG Terminators attack the Lhamaean with Wolf Claws. (4 Hits, 1 Wounds, Armour Saved 1.)

Fig 4.7. WG Terminators caught up with the Lhamaean but were unable to land any wounds.


End of Assault Phase


End of Space Wolves ROUND 4


End of ROUND 4

                                                                                                                                                           


At the End of Round 4, Tim needed to leave for other appointments. Therefore an agreement was made using Standard Continuation rules with the Roll of 5 and above a Continuation (Resulting in Dark Eldar Victory) and a 4 and below resulting in a draw. (Rolled: 3)

 Fig. 5.1 Overview of the Concluding Battlefield part 1.

Fig 5.2. Overview of the Concluding Battlefield part 2.


RESULTS: DRAW

DARK ELDAR          VERSUS          SPACEWOLVES
 3                                                          3