Tuesday, 10 February 2015

Dark Eldar Versus Space Wolves: 1000 Point Deathmatch

Date: 09/02/2015
Location: Titan Games
Pointage: 1000
Mission: Deathmatch
Deployment: Dawn Of War

LINEUP

Dark Eldar

HQ:
- Court of the Archon - Lhamaean (10 points)

Troops:
- 1st Company Kabalite Warriors [5 Warriors, 1 Blaster] (55 points)
- 2nd Company Kabalite Warriors [5 Warriors, 1 Blaster] (55 points)
- 3rd Company Kabalite Warriors [5 Warriors, 1 Blaster] (55 points)

Fast Attack:
- Razorwing Jetfighter [Upgraded Two Disintegrators to Two Dark Lances] (140 points)
- 1st Company Scourges [5 Warriors, Upgraded 4 Haywire Blasters] (120 points)
- 2nd Company Scourges [5 Warriors, Upgraded 4 Haywire Blasters] (120 points)
- Venom 1 [Dedicated Transport, Changed Twinlinked Splinter Rifle for Splinter Cannon] (65 points)
- Venom 2 [Dedicated Transport, Changed Twinlinked Splinter Rifle for Splinter Cannon] (65 points)
- Venom 3 [Dedicated Transport, Changed Twinlinked Splinter Rifle for Splinter Cannon] (65 points)

Heavy Support:
- Ravager 1 [Upgraded 3 Disintegrator Cannons to Dark Lances] (125 points)
- Ravager 2 [Upgraded 3 Disintegrator Cannons to Dark Lances] (125 points)

Total: 1000 Points.

Space Wolves:

HQ:
- Wolf Priest [Upgraded Power Armour to Terminator Armour, Bolt Pistol to Storm Bolter and Crozius Arcanum to Fangsword of the Ice Wolf] (165 points)

Elites:
- 1st Company Wolf Guard [5 Marines, Upgraded Bolt Pistols to Storm Bolters] (115 points)
- 1st Company Wolf Guard Terminators [6 Terminators, Upgraded all with Wolf Claws] (288 points)
- 2nd Company Wolf Guard Terminators [4 Terminators, Upgraded with Thunder Hammers and Storm Shields] (192 points)

Fast Attack:
- Drop Pod [Upgraded Storm Bolter to Deathwind Launcher] (50 points)

Heavy Support:
- Predator Tank [Upgraded Autocannon to Twin-linked Lascannons, Two side Lascannon sponsons, Added a Storm Bolter and Dozer Blade] (190 points)

Total: 1000 Points.
                                                                                                                                                           

PRE-BATTLE PREPARATION

WARLORD TRAITS

Dark Eldar
Towering Arrogance (Rolled: 6)
Warlord and friendly units within 12" have FEARLESS special rule.

Space Wolves
Thread Cutter (Rolled: 2)
When fighting a Challenge, the Warlord re-rolls all failed To Wound rolls.
Re-Rolled
Deeds Beyond Counting (Rolled: 6)
Warlord has PREFERRED ENEMY special rule.


COMBAT DRUGS

Dark Eldar
Painbringer (Rolled: 4)
+1 Toughness


DEPLOYMENT
Dark Eldar (Rolled: 1)
Space Wolves (Rolled: 5)
It was decided that Dark Eldar to be deployed first.


Dark Eldar
Dark Eldar deployed the Lhamaean, both Ravagers, both scourges (proxied using Wrack models) and all three venoms (Venom 1 proxied using a red Eldar Jetbike model, Venom 3 proxied using a Cronos model).
Each venom housed 5 Kabalite Warriors each.
Dark Eldar kept Razorwing in reserve.
 
 Fig 0.1 . Ravager 1, Ravager 2, the Lhamaean, Venom 1 and Venom 2 deployed behind cover.

Fig 0.2. Venom 2, Venom 1, the Lhamaean, Ravager 2 and Ravager 1, rear view.

 Fig 0.3. 1st Company Scourges and 2nd Company Scourges deployed among cover.

Fig 0.4. 3rd Venom deployed near cover.

Fig 0.5. Overall Dark Eldar deployment.


Space Wolves
Space Wolves deployed a lone Predator tank into the battlefield, keeping the rest of the forces in reserve.

Fig. 0.6. Predator tank deployed on the opposite field facing Ravagers.

Upon seeing the overwhelming Dark Eldar Forces, Space Wolves tried to Steal the Initiative, but failed (Rolled: 2)

                                                                                                                                                           
ROUND 1

Dark Eldar
Movement Phase


Ravager 1 advanced towards opposing side by 6".
Ravager 2 advanced towards opposing side by 6".

 Fig 1.1 Ravager 2 and 1 move out from behind cover.

1st Company Scourges advanced towards opposing side by 12" (jump infantry).
2nd Company Scourges advanced towards opposing side by 12" (jump infantry).

Fig 1.2. 2nd and 1st Company Scourges move away from cover towards enemy lines.

Venom 1 advanced towards opposing side by 6".
Venom 2 advanced towards opposing side by 6".
Venom 3 advanced towards opposing side by 6".

Fig 1.3. Venom 2 and Venom 1 move out from behind cover.

Fig 1.4. Venom 3 moves away from cover.

End of Movement Phase


Shooting Phase


1st Company Scourges chooses to run, 4" (Rolled: 4)
2nd Company Scourges chooses to run, 4" (Rolled: 4)

Venom 1 chooses to run flat out 12" (Fast Vehicle)
Venom 2 chooses to run flat out 12" (Fast Vehicle)
Venom 3 chooses to run flat out 12" (Fast Vehicle)

Fig 1.5. Venom 2, Venom 1 and Venom 3 run flat out.

Ravager 1 fires 3 Dark Lances at Predator Tank. (2 Hits, Failed to Wound)
Ravager 2 fires 1 Dark Lance at Predator Tank. (Fail to Hit)
Ravager 2 fires 2 Dark Lances at Predator Tank. (Snapshots Fail to Hit)

End of Shooting Phase


Assault Phase


Unable to Assault anything, Dark Eldar ends Assault Phase.


End of Assault Phase


End of Dark Eldar ROUND 1


Space Wolves
Movement Phase


Space Wolves call in Reserves.
1st Company WG Terminators deep struck into enemy territory. (4" NorthWest off landing site)

Fig 1.6.  4" away from landing site, almost falling off the table.

1st Company Wolf Guard landed via Drop Pod. (4" SouthEast off landing site)

Fig. 1.7.  Drop Pod containing 1st Company Wolf Guard land 4" away from landing site.

2nd Company WG Terminators deep struck onto the battlefield. (9" NorthEast off landing site)

Fig 1.8. 2nd Company WG Termonators landed 9" away from landing site.


End of Movement Phase


Shooting Phase

Drop pod fires Deathwind Launcher at Venom 3. (Hit, Wounds and Penetrates, Result: 5 = Weapon Destroyed)

Fig 1.9. Drop Pod wounds Venom 3, who knew drop pods could be so deadly.

1st Company Wolf Guards fires using Twin-linked Storm Bolters (Explosive Arrival Special Rule) on 2nd Company of Scourges. (8 Hits, 4 Wounds, Armour Saved 2, 2 Scourges die)

Wolf Priest fires bolt pistol at 2nd Company Scourges. (Fail to Hit.)
[Unfortunately Tim forgot he has upgraded his Wolf Priest to a Storm Bolter and spent the rest of the game missing with the Bolt Pistol. #Derp]

Predator Tank fires Twin-Linked Lascannons at Ravager 1. (Hits, Wounds, Penetrates. Result: 4+AP2 = Weapon Destroyed).
Predator Tank fires Side Lascannon Sponson at Ravager 1. (Failed to Hit)

Fig 1.10. Twin-Linked Lascannon leaves Ravager 1 defenseless and wounded.

End of Shooting Phase


Assault Phase


Not possible for units recently entered to Charge or Assault, Space Wolves end turn.


End of Assault Phase


End of Space Wolves ROUND 1


End of ROUND 1


                                                                                                                                                           


ROUND 2

Dark Eldar
Movement Phase

Thundering overhead, Dark Eldar Razorwing Jetfighter arrives from the Dark Eldar Reserves.
DE Razorwing Jetfighter flies 36" into the battlefield.

Fig 2.1. DE Razorwing Jetfighter screeches into the battlefield. Dat piloting skill though.

1st Company Scourges move into the ruins and up two floors.
 Fig 2.2. 1st Company Scourges take position on top floor.

2nd Company Scourges moves behind the ruins.
 Fig 2.3. 2nd Company Scourges seek cover among ruins.


Venom 3 retreats 6"  away from opposing side.
Fig 2.4. Tactical Retreat away from Terminators.

Venom 1 advances 6" towards opposing side.
Venom 2 advances 6" towards opposing side.

Fig 2.5. Venom 1 taking up position behind difficult terrain prepping to fire upon 1st Company Wolf Guards while Venom 2 advances towards 1st Company Terminators.


End of Movement Phase


Shooting Phase
 
2nd Company Scourges runs under cover, Successful. (Rolled: 5)
1st Company Scourges fires Haywire Blasters at Drop Pod and disables it.

Venom 3 fires Splinter Rifles upon 1st Company Wolf Guards. (4 Hits, 3 Wounds, Armour Saved 1, 2 Wolf Guard die.)
Venom 3 fires Splinter Cannons upon 1st Company Wolf Guards. (1 Hit, Failed to Wound.)

Fig 2.6. Drop Pod destroyed and two marines from the Wolf Guard perished in battle, Emperor bless them.

Venom 1 fires Splinter Rifles upon 1st Company Wolf Guards. (2 Hits, Failed to Wound.)
Venom 1 fires Splinter Cannons upon 1st Company Wolf Guards. (5 Hits, 1 Wound, Armour Saved 1.)

Venom 2 fires Splinter Rifles upon 1st Company WG Terminators. (3 Hits, 1 Wound, Armour Saved 1.)
Venom 2 fires Splinter Cannon upon 1st Company WG Terminators. (5 Hits, 1 Wounds, Armour Saved 1.)

Ravager 2 fires 3 Dark Lances upon Predator Tank. (3 Hits, Failed to Wound.)
Razorwing Jetfighter fires 2 Dark Lances upon Predator Tank. (2 Hits, 1 Penetrate. Result: 6+AP2 = Explodes.)

Fig 2.7. Razorwing Jetfighter destroys Predator Tank. #Comebackisreal #GetRekt

Dark Eldar Score 2 Victory Points

End of Shooting Phase


Assault Phase


Unable and Unwilling to Charge or Assault, Dark Eldar chooses to End Turn.


End of Assault Phase


End of Dark Eldar ROUND 2


Space Wolves
Movement Phase


1st Company WG Terminators advance 6" towards Ravager 2.

 Fig 2.8. 1st Company WG Terminators advance towards Ravager 2.

1st Company Wolf Guard advance 6" towards the ruins.
2nd Company WG Terminators advance 6" towards Venom 3.

Fig 2.9. 2nd Company WG Terminators advance towards Venom 3. #Itsclobberingtime


End of Movement Phase


Shooting Phase
 
1st Company Wolf Guard fires Storm Bolters at 2nd Company Scourges. (2 Hits, 1 Wound, Failed to Save, 1 Scourge dies)

End of Shooting Phase


Assault Phase


1st Company Wolf Guard attempts to Charge 2nd Company Scourges but fails. (Rolled: Double 1s)

1st Company WG Terminators Charge Ravager 2. Ravager 2 unable to perform Overwatch as it is a vehicle.
1st Company WG Terminators attack Ravager 2 with Wolf Claws. (19 Hits, 15 Wounds. Result: Ravager 2 destroyed)
Space Wolves Score 1 Victory Point.

 Fig 2.10. 1st Company WG Terminators destroy Ravager 2 with an overkill.

2nd Company WG Terminators Charge Venom 3. Venom 3 retaliates with Overwatch (Open-Hatched Vehicles) but Fails to Hit.

2nd Company WG Terminators attack Venom 3 with Thunder Hammers and Storm Shields. (4 Hits, 1 Glance and 3 Penetrations. Result: 6+AP2 = Explodes.

Explosion hits 5 3rd Company Kabalite Warriors, 4 Wounds, Armour Saved 3, 1 Kabalite Warrior dies.
Explosion hits 4 2nd Company WG Terminators, Failed to Wound.

Fig 2.11. Explosion kills off one Kabalite Warrior. Note that Remaining Kabalite Warriors are not locked in close combat with WG Terminators


End of Assault Phase


End of Space Wolves ROUND 2


End of ROUND 2

                                                                                                                                                           


ROUND 3

Dark Eldar
Movement Phase
 
Venom 2 turns and advances 6" towards the 2nd Company WG Terminators.

 Fig 3.1. Venom 2 turns its attention towards a different threat.

3rd Company Kabalite Warriors move 6" away from the 2nd Company WG Terminators.
2nd Company Scourges advance 6" away from the ruins and toward the enemy lines.
Fig 3.2. 2nd Company Scourges advances away from ruins and towards enemy lines.

Razorwing Jetfighter advances 6" towards the 1st Company WG Terminators.

Fig 3.3. Armour Piercing Death from Above looms overhead.


End of Movement Phase



Shooting Phase

3rd Company Kabalite Warriors fires Kabalite Splinter Rifles upon 2nd Company WG Terminators. (3 Hits, 2 Wounds, Armour Saved 2.)
3rd Company Kabalite Warrior fires Splinter Pistol upon 2nd Company WG Terminators. (1 Hit, 1 Wound, Armour Failed to Save, Storm Shield Invulnerable Saved 1.)

Venom 1 fires Splinter Rifles upon 1st Company Wolf Guard. (1 Hit, 1 Wound, Armour Failed to Save, 1 Wolf Guard dies.)

Fig 3.4. Venom 1 kills Wolf Guard through sheer marksmanship firing through a forest.

Venom 2 fires Splinter Rifles upon 2nd Company WG Terminators. (2 Hits, 1 Wound, Armour Saved 1.)
Venom 2 fires Splinter Cannons upon 2nd Company WG Terminators. (4 Hits, 1 Wound, Armour Saved 1.)

Razorwing Jetfighter fires 2 Dark Lances at 1st Company WG Terminators. (2 Hits, 1 Wound, Unable to Armour Save due to AP2, 1 WG Terminator dies)
Razorwing Jetfighter fires a Monoscythe Missile at 1st Company Terminators. (5 Hits, 4 Wounds, Armour Saved 4.)


End of Shooting Phase


Assault Phase


Unwilling to Charge or Assault, Dark Eldar chooses to End Turn.


End of Assault Phase


End of Dark Eldar ROUND 3


Space Wolves
Movement Phase


1st Company Wolf Guards retreated 6" into the ruins.
1st Company WG Terminators advanced 4" towards Ravager 1.
2nd Company WG Terminators advanced 6" towards 3rd Company Kabalite Warriors.


End of Movement Phase



Shooting Phase


1st Company Wolf Guard fires Storm Bolter at 2nd Company Scourges. (1 Hit, Failed to Wound.)
Wold Priest fires Bolt Pistol (Derp) at 2nd Company Scourges. (1 Hit, Failed to Wound.)


End of Shooting Phase


Assault Phase


2nd Company WG Terminators Charge the 3rd Company Kabalite Warriors. 3rd Company Kabalite Warriors retaliate with Overwatch.
3rd Company Kabalite Warriors fired Splinter Rifle (3 Hits, 1 Wound, Armour Saved 1.)
3rd Company Kabalite Warriors fired Splinter Pistol (1 Hit, 1 Wound, Armour Saved 1.)

2nd Company WG Terminators successfully Charge 3rd Company Kabalite Warriors.
3rd Company Kabalite Warriors attack first (Higher Initiative) (3 Hits, 1 Wound, Armour Saved 1.)

2nd Company WG Terminators attack with Thunder Hammers and Storm Shields. (4 Hits, 4 Wounds, No Armour Save from AP2, Feel No Pain Failed to Save. 4 Kabalite Warriors die.)

Fig 3.5. Looking for remains of the 3rd Company Kabalite Warriors, none found.

Space Wolves Score 1 Victory Point.

1st Company WG Terminators Charge Ravager 1. Ravager 1 unable to perform Overwatch as it is a vehicle.1st Company WG Terminators attack Ravager 1 with Wolf Claws. (13 Hits, 6 Wounds. Result: Ravager 1 destroyed)

Space Wolves Score 1 Victory Point.


End of Assault Phase


End of Space Wolves ROUND 3


End of ROUND 3

                                                                                                                                                           


ROUND 4

Dark Eldar
Movement Phase
 

Razorwing Jetfighter advances 6" towards the 1st Company WG Terminators.
The Lhamaean retreats 6" away from the 1st Company WG Terminators.

 Fig 4.1. Beautiful Death stalks the WG Terminators from above.

2nd Company Scourges advance 3" towards the 1st Company Wolf Guard.
1st Company Scourges advance down the ruins and corner the 1st Company Wolf Guard.

Venom 1 moves 3" away from the 2nd Company WG Terminators and pivots around to face them.
Venom 2 moves 3" towards the 2nd Company WG Terminators.


End of Movement Phase


Shooting Phase


2nd Company Scourges fire upon the Wolf Priest with a Haywire Blaster. (1 Hit, 1 Wound, Armour Saved 2.)
2ndt Company Scourges fires upon the Wolf Priest with a Shard Carbine. (2 Hits, 1 Wound, Armour Saved 1.)

1st Company Scourges fires upon the 1st Company Wolf Guard with 4 Haywire Blasters. (1 Hit, 1 Wound, Armour Failed to Save, 1 Wolf Guard dies.)
2nd Company Scourges fire upon the Wolf Priest with a Shard Carbine. (3 Hits, 1 Wound, Armour Failed to Save, Wolf Amulet Invulnerable Saved 1.)

Dark Eldar Score 1 Victory Point

Fig 4.2. Between Scylla and Charybdis, Wolf Priest is caught in a pincer attack.

Venom 1 fires Splinter Rifles upon the 2nd Company WG Terminators. (6 Hits, 3 Wounds, Armour Saved 3.)
Venom 1 fires Splinter Cannons upon the 2nd Company WG Terminators. (8 Hits, 4 Wounds, Armour Saved 3, Storm Shield Invulnerable Saved 1.)
Venom 1 fires Blaster upon the 2nd Company WG Terminators. (1 Hit, 1 Wound, Armour unable to save AP2, Storm Shield Invulnerable Saved 1.)

Fig 4.3. Why won't you die?! No idea where that last terminator is looking though.


Venom 2 fires Splinter Rifles upon the 2nd Company WG Terminators. (3 Hits, 1 Wound, Armour Saved 1.)
Venom 2 fires Splinter Cannons upon the 2nd Company WG Terminators. (10 Hits, 5 Wounds, Armour Saved 5.)
Venom 2 fires Blaster upon the 2nd Company WG Terminators. (Failed to Hit.)































Razorwing Jetfighter fires 2 Dark Lances upon the 1st Company WG Terminators. (Failed to Hit.)
Razorwing Jetfighter fires Monoscythe Missile upon the 1st Company WG Terminators. (5 Hits, 3 Wounds, Armour Saved 1, two WG Terminators die.)
Razorwing Jetfighter fires Twin-linked Splinter Rifles upon the 1st Company WG Terminators. (2 Hits, Failed to Wound.)


End of Shooting Phase


Assault Phase


Unwilling to Charge or Assault, Dark Eldar chooses to End Turn.


End of Assault Phase


End of Dark Eldar ROUND 4


Space Wolves
Movement Phase


Wolf Priest advances 6" towards 2nd Company Scourges.
2nd Company WG Terminators move 3" towards Venom 1.
1st Company WG Terminators move 6" towards the Lhamaean.

Fig. 4.4. There he is, Get Him! Nooooooooo pleeeeeeeeaaaaase!


End of Movement Phase


Shooting Phase


Wolf Priest fires Bolt Pistol (still a derp) upon the 2nd Company Scourges. (1 Hit, Failed to Wound.)

Fig 4.5. This damn pistol has let me down for the whole game, time to melee instead.


End of Shooting Phase


Assault Phase


Wolf Priest Charges the 2nd Company Scourges. 2nd Company Scourges retaliate with Overwatch.
2nd Company Scourges fired Haywire Blaster (Failed to Hit.)
2nd Company Scourges fired Shard Carbine (Failed to Hit.)
Wolf Priest attacks 2nd Company Scourges with Fangsword of the Ice Wolf. (3 Hits, 1 Wound. Armour Failed to Save, Feel No Pain Invulnerable Failed to Save. 1 Scourge Warrior dies.)

Fig 4.6. Just you and me left buddy. The ultimate showdown.

2nd Company WG Terminators Charge Venom 1. Venom 1 retaliates with Overwatch. (3 Hits, Failed to Wound.)
2nd Company WG Terminators attack Venom 1 with Thunder Hammers and Storm Shields. (8 Hits, 2 Glances and 4 Penetrations. Result: 6+AP2 = Explodes.)

Explosion hits 5 1st Company Kabalite Warriors, 4 Wounds, Armour Saved 3, 1 Kabalite Warrior dies.
Explosion hits 4 2nd Company WG Terminators, Failed to Wound.

1st Company WG Terminators Charge the Lhamaean. The Lhamaean retaliates with Overwatch. (Failed to Hit.)
1st Company WG Terminators attack the Lhamaean with Wolf Claws. (4 Hits, 1 Wounds, Armour Saved 1.)

Fig 4.7. WG Terminators caught up with the Lhamaean but were unable to land any wounds.


End of Assault Phase


End of Space Wolves ROUND 4


End of ROUND 4

                                                                                                                                                           


At the End of Round 4, Tim needed to leave for other appointments. Therefore an agreement was made using Standard Continuation rules with the Roll of 5 and above a Continuation (Resulting in Dark Eldar Victory) and a 4 and below resulting in a draw. (Rolled: 3)

 Fig. 5.1 Overview of the Concluding Battlefield part 1.

Fig 5.2. Overview of the Concluding Battlefield part 2.


RESULTS: DRAW

DARK ELDAR          VERSUS          SPACEWOLVES
 3                                                          3





Friday, 6 February 2015

1vs1vs1 FFA Necrons vs Dark Eldar vs Space Wolves: 500pts Deathmatch

Date
Location: Titan Games
Pointage: 500 points
Mission: Deathmatch
Deployment: Dawn of War

Necrons

Destroyer Lord with Warscythe, Phase Shifter & Nightmare Shroud- 190 points
8 Praetorians- 224 points
5 Immortals- 85 points

Total Points: 499

Dark Eldar

Succubus with Haywire Grenades & Archite Glaive- 100 Points

2 units of 5 Kabalite warriors- 40 points each
+2 dedicated transport Venom with Nightshields- 70 points each
5 Wyches, 1 with Hydra Gaunlets- 55 points
+ dedicated transport Raider with Nightshields, Athersails and Dark lance- 80 points
4 Kymeras- 40 points
Total Points: 495


Space Wolves

Rune Priest with Terminator Armour, Storm Bolter & Runic Axe- 90 Points
Predator with Twin Linked Lascannons, Lascannons, Heavy Bolter and Dozer Blades- 165 Points
3 Terminators with Thunder Hammers and Storm Shields- 144 Points
3 Longfangs with Missle Launchers- 100 Points

Total Points: 499

------------------------------------------------------------------------------------------------------------------------------------------------------------------

After introducing the armies Warlord Traits were rolled.

Necrons rolled and got the Zealot special rule.

Dark Eldar got the Hatred rule.

Space Wolves rolled and got the Saga of the Hunter rule.

Space Wolves then rolled for Psychic abilities.

Primaris : Living Lightning. (Witchfire)
Rolled Jaws of the World Wolf. (Focused Witchfire)

------------------------------------------------------------------------------------------------------------------------

Deployment Order. DE>NEC>SW

DE deployed Kymeras in the top left corner hiding behind a wall, hiding from sight.

NEC deployed in the centre bottom. Immortals on the top of ruins, Destroyer lord and praetorians to the left of the ruins.

SW deployed in the top right corner, Longfangs in ruins overlooking the battlefield, Predator right in the corner plateau accompanied by the Rune Priest and his terminators.

TURN 1

DE kymeras turn 1 cower in fear go to ground.  EOT.

Necrons jumped 12" and ran 4" towards a trench, headed towards the kymeras,  EOT.

SW shot 2 Longfang missiles at immortals 1 hit but saved , Predator twin-linked lascannons hit, cover saved 5+, side lascannon missed. EOT.

TURN 2

DE roll reserves raider in, deep strike, mishap , rolls a 3 and gets placed in a trench within rapid fire range of immortals .  Shoots dark lance at predator tank but does nothing. EOT.

Necrons move 12” towards kymeras.  Shooting phase , rod of covenant against Kymera, 4 shots 2 hit 2 wound both saved, immortals fire at the DE raider wrecking it. Wychs and Succubus spill out. Praetorians fail charge against kymeras. EOT.

SW move terminators 6 inches into the trench towards the Wyches.  Predator moves to edge of plateau to get into range of the wyches.
Longfangs miss all 3 missiles against the wyches.  Rune priest storm bolter 2 shots against Wyches, 1 hit 1 wound not saved killing a wych.  Twinlinked lascannon hits 1 wych but cover saved. Lascannon missed. EOT.

TURN 3

DE rolls for much needed reserves and gets both remaining Venoms. Venom 1 deepstrikes in between the NEC praetorians and immortals and Venom 2 deepstrikes near the wyches to provide support. The wyches move into the trench, headed towards the Rune Priest. 
Venom 2 and its kabalite warriors fire at the terminators and Venom 2 fires at the immortals and causes no wounds. Kymeras charge at the praetorians. 2 kymeras die. EOT.

SW in their haste, told the necrons to fuck off and just started shooting. Longfangs caused 2 wounds on Venom 2, which is finished off by the Predator, wrecking it. Kabalite warriors took cover behind the smoking wreckage.  Rune priest and his Terminators opened fire on the Wyches. His Storm bolter took out one Wych but they failed the charge. EOT.

Necrons. If they had eyeballs they would've rolled them. Immortals opened fire on Venom 1 but fail to cause any damage. Praetorians finished off the Kymeras. EOT.

TURN 4

DE. Wyches move 6'' in trench towards terminators, shot and caused no wounds. Venom 1 shot at praetorians caused 1 wound but saved. Wyches charged terminators. Succubus challenged rune priest and takes 1 wound.  Wyches kill one terminator. (TIM ROLLED 4 1s out of 4 holy shiet.) EOT.

Necrons, immortals shoot  and kill 2 Kabalite warriors from Venom 2.  Praetorians charge and destroy Venom 1, Armour gets penetrated and it explodes, killing one Kabalite Warrior. EOT.

SW. Longfangs fire took out  one immortal. Terminators continue combat and kill one Wych. EOT.

TURN 5

DE. Kabalites from Vemon 1 killed 4 praetorians, but lost 1 to Overwatch .EOT.

Necrons. Destroyer lord kills 1 Kabalite Warrior from Venon 1. EOT.

SW Close combat with DE finally ends, killing off remaining Wyches and the Succubus. Rune Priest takes 1 wound. EOT.

TURN 6

DE. Continues combat with Praetorian. No losses on either said. EOT.

Necrons. Immortals shot at terminators. No wounds. Destroyer lord kills kabalite warriors removing all traces of DE from the battlefield. consolidate at 6”. EOT.

SW. Fired at immortals causing no wounds. EOT.


Game ends. Draw NEC/SW 3 Victory Points each.



Wednesday, 28 January 2015

Necrons vs Tyranids: 500pts Deathmatch

Date: 270115
Location: Titan Games
Pointage: 500 points
Mission: Deathmatch
Deployment: Dawn of War

Necrons

Destroyer Lord with Resurrection Orb, Sempiternal Weave & Tachyon Arrow- 200 points
5 Praetorians- 200 points
5 Deathmarks- 95 points

Total Points: 495

Tyranids

Tervigon. Weapon upgraded to Clusterspikes- 200 points
2 Hive Guard- 110 points
Broodlord attached to 5 Genestealers- 130 points
12 Hormagaunts- 60 points

Total Points: 500


_________________________________________________________________________________

After introducing the armies and rolling for sides, Warlord Traits were rolled for.

Necrons rolled a 5, which gave Feel No Pain to the Warlord and his/her unit.

Tyranids rolled a 6, which also gave the Warlord and his unit Feel No Pain.

Tyranids then rolled for Psychic Abilities. The results were as follows:

Primaris: Domination (Gives an additional 6" to a unit's Synapse range.)
2: The Horror (Forces an enemy unit to take a pinning test at -2 Leadership. 24" range.)
_________________________________________________________________________________

Tyranids won the roll and decided to deploy first.



The Tervigon was deployed behind cover in the middle of the table, with the 2 Hive Guard in the same ruins to protect it. The Hormagaunt brood was placed to the left of the aforementioned ruins. 















Necrons was next to deploy.


The Destroyer Lord was attached to the unit of 5 Praetorians and placed behind the ruins in the middle of the table. The unit of 5 Deathmarks was positioned in the same ruins, directly opposite the Hive Guard.














After both sides finished their deployment, the Genestealers were placed. (Infiltrate rule).


The Genestealers were placed to the left of the Necron force, hidden from their sight.
















Having finished deployment, the Necrons tried to Steal the Initiative but failed.
_________________________________________________________________________________

Tyranids Turn 1


The Movement phase of turn 1 saw the Hormagaunt brood and the Genestealer brood move 6" towards the Necron force. At the end of the phase, the Tervigon rolled and spawned 8 Termagants. 

During the Psychic phase, the Broodlord casted The Horror on the unit of Deathmarks, forcing them to take a Leadership test at -2 Leadership. The Deathmarks failed the test and were pinned as a result. The Tervigon then successfully casted Domination, increasing its synapse range by another 6", allowing the Hormagaunts to be within range of its Leadership bubble. 

In the Shooting phase, the Hormagaunts ran 6", the Genestealers ran 5" and the newly spawned Termagants ran 1". The Hive Guard fired at the Praetorian squad but failed to hit anything.





Necrons Turn 1


The Destroyer Lord and his unit of Praetorians moved 6" out of cover, towards the Genestealer brood. 

The Praetorians proceeded to open fire at the Genestealers with their Rods of Covenant, but failed to wound any of them. The Deathmarks fired at the Tervigon and managed to roll 1 wound, which was successfully saved. 

In the Assault phase, the Praetorians declared a charge against the Genestealers, who have no overwatch rolls. The charge was successful and the Praetorians entered close combat. Before any blood was spilled, the Destroyer Lord issued a challenge to the Broodlord, who accepted. As the Destroyer Lord and his Praetorians are considered jump infantry, they were allowed to make Hammer of Wrath hits against the Broodlord and the Genestealers. The Hammer of Wrath from the Destroyer Lord dealt 1 wound to the Broodlord, while the Hammer of Wrath hits from the Praetorians successfully killed 2 Genestealers. During the challenge, the Broodlord dealt 1 wound to the
Destroyer Lord, but ended up getting killed. The Praetorians suffered 1 casualty due to the Rending Claws of the Genestealers, who were swiftly wiped out. The Praetorians consolidated 1".


Tyranids Turn 2


Due to difficult terrain, the Hormagaunts only managed to advance 4" and the Termagants advanced 5". The Tervigon rolled successfully and spawned 11 more Termagants (Referred to as "the second brood"). 

In the Psychic phase, the Tervigon attempted to cast Domination, but failed.

Using the Shooting phase to advance, the Hormagaunts ran 8", the first brood of Termagants ran 4" and the second brood ran 1". Once again, the Hive Guard fired into the Deathmarks, but failed to wound them.









Necrons Turn 2


The Necrons used the Movement phase to get 6" closer to the Hormagaunts. 

The Deathmarks fired all their shots at the Tervigon, which they could see through a window, managing to inflict 2 wounds. 

The Praetorians declared a charge against the Hormagaunts, who were not able to make overwatch shots as they had not ranged weapons. After a successful roll, the Praetorians were in battle once more. Having a higher initiative, the Hormagaunts struck first and managed to down 2 Praetorians. The Praetorians quickly fought back, killing 5 Hormagaunts. As the Hormagaunts were not within the Tervigon's Synapse range, they fled 9". After the battle, the Necrons attempted a Reanimation Protocol on the fallen Praetorians, but failed. They then consolidated 1".





Tyranids Turn 3

 

The Hormagaunts, who were in the Tervigon's Synapse range, rallied and consolidated 3". Once again, the Tervigon attempted to spawn Termagants and succeeded, spawning 9 (Referred to as "the third brood"). 

During the Psychic phase, the Tervigon successfully casted Domination.

The Hive Guard took the first shots at the Praetorians, but failed to wound them. The first brood of Termagants opened fire at the Praetorians as well but like the Hive Guard, failed to wound them. Hoping to deal at least 1 wound, the second brood of Termagants shot at the Praetorians. Amazingly, no wounds were dealt. Seeing all of the shots inspired the third brood of Termagants and made them run forward 4". 



Necrons Turn 3


The Praetorians moved 6" towards the Hormagaunt brood, seeking revenge for their fallen brethren. 

Before charging at them, the Praetorians fired their Rods of Covenant at the Hormagants but did not manage to kill any of them. The Deathmarks shot at the Hormagaunt brood in an attempt to help the Praetorians and managed to kill 2. 

The Praetorians charged the Hormagaunts and killed 3 of them with their Hammer of Wrath hits. As the Hormagaunts have a higher initiative, they struck first and killed 1 Praetorian. The Praetorians then struck back, finishing off the Hormagaunt brood. They consolidated 2". After consolidating, the Necrons attempted their Reanimation Protocol and succeeded, bringing back the Praetorian that had fallen in the last round of combat.



Tyranids Turn 4

In the Movement phase, all 3 Termagant brood moved 6" forward. The Tervigon spawned 14 more Termagants (Referred to as "the fourth brood") before running out of larvae, rendering it unable to spawn anymore Termagants for the remainder of the game. 

The Hive Guard, the first brood and the second brood of Termagants shot the Praetorians, but failed to deal any wounds. Being out of range, the third brood of Termagants ran 5" forwards. 

The first brood of Termagants charged at the Praetorians, who failed their overwatch. Seeing their kin rush into battle, the second brood charged into the Praetorians as well. Due to their overwhelming amount of attacks, the Praetorians and the Destroyer Lord were slain. However, the Destroyer Lord's Reanimation Protocol was successful and he got back up, next to the Termagants.

Necrons Turn 4


Afraid of being run down by the Termagants, the Destroyer Lord ran 12" away. 

To ensure the Destroyer Lord's escape, the Deathmarks fired at the Termagants and killed 2 of them.













Unfortunately, the players ran out of time, ending the battle at the end of Necrons turn 4. 


An Epic Handshake was made and the battle was over.
_________________________________________________________________________________

Final Score

Necrons: 3
Tyranids: 1
_________________________________________________________________________________